Traits

Seer

AnomalySeer

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

  • A form used for surveying areas for navigational purposes. They can attach themselves to objects as well.

usage:

  • The character is able to transform into a literal eyeball. It can be singular, a compiled mass, or multiple separated ones.

  • It can vary in shape and width. As long as the overall size does not exceed the actual size of the indvidual's main physical form.

  • The design of the eyes must be the same as the character's existing eyes. For characters with no eyes on their body, you can freely design your own.

Floating Ornaments

RareFloating Ornaments

Category: Skills
Species: Xaeco

lore:

  • Work in progress, to be added later.

usage:

  • Small and simple shapes levitate nearby the Xaeco. It uses the same colors as their blood. This includes halos and three-dimensional shapes, as long as they do not exceed the head's size.

  • If you have floating [parts of an] object via the Sacred: Embedded Object trait, you must use the Sacred: Floating Parts trait.

SAMPLE:

Perceptive

RarePerceptive

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

usage:

  • If the character has eyes, these could move around on their own physical body, freely and with ease.

  • This trait is an implied skill, therefore it does not have to be on the masterlist art.

Shifting Markings

SacredShifting Markings

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

usage:

  • Markings on the individual's body are highly animated or could change locations on the skin.

  • It can be controlled or involuntary (like an emotional response).

  • These markings are not fullbody and do not disappear/re-appear. They must always be present somewhere.

  • These markings must always have the same color and do not hueshift. If you would like colorshifting or alt palettes, you need the Anomaly: Morph trait.

Floating Parts

SacredFloating Parts

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The individual's varying body parts (such as limbs, eyeballs, head, etc.) could be detached and levitating.

  • These floating parts could naturally separate and re-connect, there is no scarring that indicates a severance throughout the process.

  • This trait can also be used for pieces of an object floating and astray from the Sacred: Embedded Object trait.

  • Not applicable to: a Xulap's floating ornaments/segmented body or a Xatli's floating head.

SAMPLE:

Morph

AnomalyMorph

Category: Skills

lore:

  • Work in progress, to be added later.

usage:

  • The character is able to have multiple physical variants of themself, beyond the base and power form. They are able to shift palletes and body silhoette.

  • The character remains singular in physical count. This trait covers the design's physical appearance only.

  • Each variant may have their own unique bodytype, colors, markings, and variety of traits - as long as all are within its official trait list.

  • There is no limit to how many variants you can add, as long as the species remain the same throughout all the variants.

Elemental

AnomalyElemental

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

  • Caused by the starborn species crashing into such during its development. The intense and/or prolonged exposure grants immunity to said material.

usage:

  • The character is partially or primarily made out of a specific material.

  • This may cover singular or multiple body parts entirely. 

  • Please make sure to list what elemental material you are using so admin can add it to the traits list properly.

  • Please refrain from using abstract concepts — such as Reality, Distortion, Time, Matter, Emotions, Life, Death, and similar flavors that are not exactly physically tangible or are generally too visually metaphorical.

  • Examples of allowed materials can be fire, electricity, water, fluids, slime, goo, chemicals, toxins, poison, gas, cloud, dust, air, light, shadow, plants, flowers, fungus, mushrooms, wood, sand, oil, gold, silver, plush, cloth, glass, plastic, metal, wires, paper, devices, object-specific, computer glitch, static, ghost, nebula, meat, blood, decay, and similar others.

  • You can mix and match. There is no limit to the amount of elemental materials you may apply to your character.

  • Physical material parts directly attached to the body that resemble an aid to a missing limb of a character, or assistive to a disability, do not count. Those are considered to be prosthetics and are not traited; those are entirely free.

SAMPLE:

Infinitum

AnomalyInfinitum

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

  • The indvidual is able to generate ghostly spores, split from and similar to its physical appearance. The amount depends on the individual's physical ability and are intended to provide assistance and share goals in some way to its origin.

  • These ghostly spores are not sentient, but are similar to thought bubbles given temporary form - in order to help the individual execute a specific action. As an example; it can be compared to a wizard creating a magical fireball that will disappear once it has finished beelining to a nearby wooden bonfire, then flickers away upon accomplishing its goal of setting that alit.

  • If the goal is left unaccomplished, these underlings typically last hours to a few days maximum - before they fizzle into nothingness or remerge with their source if such is nearby. Though it is unsurprising if others have practiced the skill for these to last much longer.

  • These ghostly spores are able to travel great distances depending on the skill of its creator, and how much they are aware of the ability's ancient scripts. The trait's name references a mythical forest within Mournfell named "Infinite Roots". Now-departed scholars of Planet Xaoc observed its local flora for centuries to learn from, only to discover what was assumed to be clusters of trees were actually veins of an unmoving giant far below the ground - its species likely being one of their own. The location is now classified and treated as sacred grounds, while presentday researchers figure out whether the collosal being is decaying or actually alive and still growing the rest of its form.

usage:

  • The design of these spores must be evidently simple in silhoette, and use colors existing in the main design. The gauge we use is ensuring it cannot be mistaken for another form, and must not be larger than the head.

  • These spores can have dotted eyes, simple shaped mouths, and tiny limbs (with no apparent digits like fingers). 

  • Each individual spore can have varying shapes, sizes, and patterns - as long as they all use colors from the original main form's design.

Fissure Veil

SacredFissure Veil

Category: Skills
Species: Xaeco, Xulap

lore:

  • Work in progress, to be added later.

usage:

  • For Redesigns and new MYO submissions starting September 2025 and onwards: An additional headshot or body view showing original fissures or bodily slits must be included in the artwork as well.

  • This trait is a skill that can be toggled.

  • The Xulap has the ability to hide their mouth cracks or lines partially or entirely. 

  • The Xaeco has the ability to obscure their bodily slits partially or entirely.

Scribblet

RareScribblet

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, more to be added later.

  • The weakened physical stage of a Planet Xaoc character, where one is at a full rest and no effort is exerted into maintaining a more defined, finite form. This may have resulted from a reality distorting event, overexhaustion of their abilities, or a near-death experience.

  • Some also choose to use this form when entering a hibernation-adjacent state, or intend to have a full physical shut down when resting in order to conserve energy (for longterm travel, missions, or similar preparatory reasons).

usage:

  • Allows the character to have a variant that looks like a literal simplified, veiny figure. The silhoette and its colors should be based on the main form.

  • Allows the character to have a variant where it only affects them partially: such as a limb or other specific body part. The original design (unaffected main form) should still be present on the masterlist image.

SAMPLE:

 

Mirror

SacredMirror

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The character is able to duplicate themself. Each clone is identitical to the existing design.

  • There is no limit to how many duplicates the character is able to do. 

  • Whether they have a hivemind or individual mental headspace is upto the creator.

  • This is a skill, and not necessary to be shown in the masterlist.  For the ability to have multiple palettes and varying traits per additional duplicated body, you must also have the Anomaly: Morph trait.

  • As noted in our Terms of Service within community participation, members are always expected to be kind and respectful with representation of real world circumstances! Do not use harmful mental health stereotypes in any way.

Kite Wings

SacredKite Wings

Category: Skills
Species: Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xatli's wings resemble a flat and smooth poncho cloak that connects at the collar bones.

  • These wings can be singular or multiple. Its surface area (overall size) can be of any length.

  • With this trait, the Xatli is able to freely morph their wings to have a variety of intricate holes.

  • These decorative windows can be static or constantly changing.

SAMPLE:

Flat Face

AnomalyFlat Face

Category: Head
Species: Xaeco

lore:

  • Work in progress, to be added later.

usage:

  • The Xaeco does not have a snout or facial bump of any sort.

  • The facial area is completely flat.

  • This also applies to Anomaly: Elemental characters that turns the head flat in some way.

Regular Ears

CommonRegular Ears

Category: Head
Species: Xaeco, Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xaeco or Xatli has one to four ears total.

  • Has an upright, droopy, floppy, flat, rounded, or asymmetric look.

  • For Xatli, each must have a flap-like or feathery filament at the edges of their ears. Lack thereof needs Sacred: Plain Ears.

SAMPLE:

Flora Scene

RareFlora Scene

Category: Head
Species: Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xatli's scene resemble plants, leaves, branches, trees, fruits, vegetables, or flowers.

SAMPLE:

Shapely Scene

CommonShapely Scene

Category: Head
Species: Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xatli's scene resembles flat or three-dimensional polygons, simplified animal silhoettes, or mundane objects.

  • Suggestive, obscene, hateful, or any profane insinuations are not allowed.

SAMPLE:

Plain Ears

SacredPlain Ears

Category: Head
Species: Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xatli's ears do not have an extra flap or filament on the edges or topsides.

  • This trait can be toggled, the Xatli can morph to hide or show it at will if preferred (must show both headshots).

Royal Scene

RareRoyal Scene

Category: Head
Species: Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xatli's scene resembles royalty and its related members: crown bearers, knights, guards, keyholders, etc.

  • This also includes weaponry used in those aforementioned themes (scythes, shields, greatswords, etc).

SAMPLE:

Glass Scene

RareGlass Scene

Category: Head
Species: Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xatli's scene resembles a pane of glass. This can be plain or incredibly intricate in design and colors.

  • It must be thin and flat in width, with a maximum surface area of double the head's size. It must not dip below chest-level.

SAMPLE:

Fury Scene

MysticalFury Scene

Category: Head
Species: Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The Xatli's scene resembles a lit flame.

SAMPLE:

72 results found.