Traits
Jelly Objects
lore:
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Work in progress, to be added later.
usage:
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Inside the Xopas' jelly are distinguishable three-dimensional shapes.
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These manifestations look like cubes, spheres/bubbles, stars, triangles, simple objects, etc.
SAMPLE:

Blinker
lore:
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Work in progress, to be added later.
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For a limited time, the character is able to spawn multiple eyes around their surrounding area for surveyor and navigational purposes.
usage:
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The spawned eyes from these skills trait do not float, they require physical matter to anchor themselves unto.
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This trait is an implied skill, therefore it does not have to be on the masterlist art.
Seer
lore:
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Work in progress, to be added later.
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A form used for surveying areas for navigational purposes. They can attach themselves to objects as well.
usage:
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The character is able to transform into a literal eyeball. It can be singular, a compiled mass, or multiple separated ones.
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It can vary in shape and width. As long as the overall size does not exceed the actual size of the indvidual's main physical form.
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The design of the eyes must be the same as the character's existing eyes. For characters with no eyes on their body, you can freely design your own.
Perceptive
lore:
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Work in progress, to be added later.
usage:
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If the character has eyes, these could move around on their own physical body, freely and with ease.
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This trait is an implied skill, therefore it does not have to be on the masterlist art.
Fissure Veil
lore:
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Work in progress, to be added later.
usage:
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For Redesigns and new MYO submissions starting September 2025 and onwards: An additional headshot or body view showing original fissures or bodily slits must be included in the artwork as well.
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This trait is a skill that can be toggled.
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The Xulap has the ability to hide their mouth cracks or lines partially or entirely.
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The Xaeco has the ability to obscure their bodily slits partially or entirely.
Scribblet
lore:
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Work in progress, more to be added later.
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The weakened physical stage of a Planet Xaoc character, where one is at a full rest and no effort is exerted into maintaining a more defined, finite form. This may have resulted from a reality distorting event, overexhaustion of their abilities, or a near-death experience.
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Some also choose to use this form when entering a hibernation-adjacent state, or intend to have a full physical shut down when resting in order to conserve energy (for longterm travel, missions, or similar preparatory reasons).
usage:
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Allows the character to have a variant that looks like a literal simplified, veiny figure. The silhoette and its colors should be based on the main form.
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Allows the character to have a variant where it only affects them partially: such as a limb or other specific body part. The original design (unaffected main form) should still be present on the masterlist image.
SAMPLE:



Mirror
lore:
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Work in progress, to be added later.
usage:
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The character is able to duplicate themself. Each clone is identitical to the existing design.
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There is no limit to how many duplicates the character is able to do.
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Whether they have a hivemind or individual mental headspace is upto the creator.
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This is a skill, and not necessary to be shown in the masterlist. For the ability to have multiple palettes and varying traits per additional duplicated body, you must also have the Anomaly: Morph trait.
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As noted in our Terms of Service within community participation, members are always expected to be kind and respectful with representation of real world circumstances! Do not use harmful mental health stereotypes in any way.
Rogue Scene
lore:
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Work in progress, to be added later.
usage:
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This trait allows scenes to act strange. You may use one or multiple effects listed below (no limits):
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The scene can be found elsewhere besides the upper torso area (such as the waist, legs, wrists, and tails).
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The scene looks like it is glitching, blurred, or mosaic. It is difficult to decipher the imagery or visual it has.
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The scene can be extremely enlarged in size, much larger than the head and torso combined.
Flight
lore:
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Work in progress, to be added later.
usage:
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Allows the addition of any amount of wings to your character, it can be toggled (disappear or re-appear).
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For Xatli: Generated only on the arms, legs, or tails. This can also replace the ears. However, this should never overwhelm the silhoette nor replace the mandatory and correct poncho wing anatomy.
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For Xaeco: Generated anywhere and any amount on the body. This can also replace the ears. Temporary blood wings generated from their bodily fissures do not count as that is a basic species function.
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For Xulap: This trait allows wings to be generated anywhere on the body, and texture must be the same as what the body's already has traits-wise. This should not replace fins.
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For Xopas: The wings are on the pulp body itself (the shell that contains the jelly). For jelly-wings, please refer to Rare: Winged Jelly.
SAMPLE:

Shimmer
lore:
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Work in progress, to be added later.
usage:
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The markings on the body are glowing (can be toggled), metallic: gold or silver, holographic, opal, sparkly, glittery, or have other forms of iridescence in rendering. You are welcome to mix and match the aforementioned rendering styles to the markings.
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This can affect 80% of the design, just make sure to leave an obvious unaffected patch somewhere! This is in order for it to be recognizeable as coating, but not to be mistaken as an Anomaly: Elemental trait.
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Diamond or "sparkle-shaped" markings on a character is not immediately classified to be under the Shimmer trait, especially if the artist's intention is for that to be a plain marking.
SAMPLE:

Colossal Jelly
lore:
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Work in progress, to be added later.
usage:
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This Xopas has nearly an endless source of jelly learned from intensive training.
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This is often noted when the overall mass is quadruple the size than its pulp body [or larger].
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Since this trait is primarily a voluntary skill, it is optional to show in the masterlist image.
Floating Ornaments
lore:
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Work in progress, to be added later.
usage:
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Small and simple shapes levitate nearby the Xaeco. It uses the same colors as their blood. This includes halos and three-dimensional shapes, as long as they do not exceed the head's size.
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If you have floating [parts of an] object via the Sacred: Embedded Object trait, you must use the Sacred: Floating Parts trait.
SAMPLE:

Winged Jelly
lore:
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Work in progress, to be added later.
usage:
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The Xopas' jelly resembles the silhoette of a bat or bird's wing, plane airfoils, and kites.
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You may add any amount of wing-like appendages. This allows for flight and gliding.
SAMPLE:

Floating Jelly
lore:
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Work in progress, to be added later.
usage:
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Pieces of the Xopas' jelly have the ability to segment itself and float around. These may resemble a variety of flat or three-dimensional shapes, plants, objects, halos, etc - as long as they are complimentary to the Xopas's overall silhoette in some form.
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These floating portions should not resemble actual body parts, fauna, or the seperated floating jelly bits having their own seperate sentience. For example: floating jelly bits shaped like an actual cat is not allowed, but a circle + two triangles above (to resemble a cat head) may be acceptable if it is complimentary to the overall silhoette of the character design (meaning: it properly reads as a floating jelly trait from a glance).
SAMPLE:

Patterned Jelly
lore:
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Work in progress, to be added later.
usage:
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A Xopas' jelly may come in any amount of colors and shades.
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This trait is applied when said jelly has notable markings of any complexity.
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You may also apply sparkles, glitters, and pseudo holographic or metallic designs.
SAMPLE:

Plain Jelly
lore:
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Work in progress, to be added later.
usage:
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A Xopas' jelly may come in any amount of colors and shades.
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This trait is applied when said jelly does not have any notable markings. It is predominantly plain or has blobs of same-family colors only.
SAMPLE:

Kite Wings
lore:
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Work in progress, to be added later.
usage:
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The Xatli's wings resemble a flat and smooth poncho cloak that connects at the collar bones.
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These wings can be singular or multiple. Its surface area (overall size) can be of any length.
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With this trait, the Xatli is able to freely morph their wings to have a variety of intricate holes.
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These decorative windows can be static or constantly changing.
SAMPLE:


