Traits
Collide (Anomaly)
Category: Anomalous
- The individual has collided and merged with another same starborn Xaoc species in its wake.
- This trait allows you to do one or more of the following: color shifting, additional alternate palettes, and additional forms. You can choose one or multiple of these effects (no limits). This must be shown via an additional fullbody (copy-pasting is fine) on the masterlist image itself.
- For Alt Palettes/Colorshifting: The markings of the character is able to change colors and/or the overall body is able to switch between a variety of palettes and markings. If you want the markings to only move around (no color change), you would need the Sacred: Shifting Markings trait.
- Morphing: Besides the base and/or power form, your character is able to have additional physical versions of themself. There are changes to your character's body size, amount of eyes & limbs/wings [within trait range], or hair & fur length.
- Please remember that you must use the same species and general motif when designing every additional alt color or form, so that they are still recognizeable. Each additional form may use a variety of traits (does not have to be all), as long as its officially noted in the masterlist.
Elemental (Anomaly)
Category: Anomalous
- The character is partially or primarily made out of a specific material (and may replace the body part entirely), caused by the starborn species crashing into such during its development. The intense and/or prolonged exposure grants immunity to said material.
- Please make sure to list what elemental material you are using so admin can add it to the traits list properly! And refrain from using overpowered abstract concepts such as Reality, Distortion, Time, Matter, Emotions, Life and Death.
- Examples of allowed materials can be fire, electricity, water, fluids, slime, goo, chemicals, toxins, poison, gas, cloud, dust, air, light, shadow, plants, flowers, fungus, mushrooms, wood, sand, oil, gold, silver, plush, cloth, glass, plastic, metal, wires, paper, devices, object-specific, glitch, static, ghost, nebula, meat, blood, decay, and similar others. There is no limit to the amount of elemental materials you may apply to your character.
- Material parts directly attached to the body (that resemble an aid to a missing limb of a character) do not count. Those are considered to be prosthetics and are not traited/free.
Xaoc Infinitum (Anomaly)
Category: Anomalous
- The individual is considered a master of what canon abilities they have. You can read more about abilities in the lore menu, found within the story's species chapter.
- Characters with this trait have all their eyes, jelly, or sockets (via the hollow trait) presented in the masterlist image to be permanently glowing. This can also be stylized to have a beam, trail, or gaseous aura of light. This must be evident in the masterlist image and cannot be turned off.
- The color of the glow must be light/pale or saturated in some way. Usage of evidently darker hues may fall under the Anomaly: Elemental trait (such as shadow or darkness), or a different trait entirely depending on how it is drawn.
Compact (Anomaly)
Category: Anomalous
Species: Xulap
- The Xulap does not have a ghostly body, lacks any levitating "ripped" bodily pieces, and they cannot phase through walls nor hide in shadows. However, having such a strong and solid organic form will not cause any distortions to it's body when traversing Mournfell Shards' islands or multidimensional hopping.
- In the masterlist image, they can still have the phantom form but it is now merely a cosmetic lore-wise! The most this can do is camofladge when traveling the vast outer space, or the darkness of the night.
- Xulaps with this physical trait are often Xaoc's frontlines in mitigating the decay that leaks from the aforementioned islands, filled with rapidly growing rot and multidimensional toxins.
Amalgamate (Anomaly)
Category: Anomalous
- This trait is a work in progress, it is not open for use at the moment but will be in the future!
- The character is unable to switch between their power forms, and are stuck mid-morph.
Rogue Scene (Anomaly)
Category: Decorative
Species: Xatli
- This trait allows scenes to act strange. You may use one or multiple effects listed below (no limits).
- The scene can be found elsewhere besides the upper torso area (such as the waist, legs, wrists, and tails).
- The scene looks like it is glitching, blurred, or mosaic.
- The scene can be extremely enlarged in size, much larger than the head and torso combined.
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