Traits

Infinitum

AnomalyInfinitum

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

  • The indvidual is able to generate ghostly spores, split from and similar to its physical appearance. The amount depends on the individual's physical ability and are intended to provide assistance and share goals in some way to its origin.

  • These ghostly spores are not sentient, but are similar to thought bubbles given temporary form - in order to help the individual execute a specific action. As an example; it can be compared to a wizard creating a magical fireball that will disappear once it has finished beelining to a nearby wooden bonfire, then flickers away upon accomplishing its goal of setting that alit.

  • If the goal is left unaccomplished, these underlings typically last hours to a few days maximum - before they fizzle into nothingness or remerge with their source if such is nearby. Though it is unsurprising if others have practiced the skill for these to last much longer.

  • These ghostly spores are able to travel great distances depending on the skill of its creator, and how much they are aware of the ability's ancient scripts. The trait's name references a mythical forest within Mournfell named "Infinite Roots". Now-departed scholars of Planet Xaoc observed its local flora for centuries to learn from, only to discover what was assumed to be clusters of trees were actually veins of an unmoving giant far below the ground - its species likely being one of their own. The location is now classified and treated as sacred grounds, while presentday researchers figure out whether the collosal being is decaying or actually alive and still growing the rest of its form.

usage:

  • The design of these spores must be evidently simple in silhoette, and use colors existing in the main design. The gauge we use is ensuring it cannot be mistaken for another form, and must not be larger than the head.

  • These spores can have dotted eyes, simple shaped mouths, and tiny limbs (with no apparent digits like fingers). 

  • Each individual spore can have varying shapes, sizes, and patterns - as long as they all use colors from the original main form's design.

Elemental

AnomalyElemental

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

  • Caused by the starborn species crashing into such during its development. The intense and/or prolonged exposure grants immunity to said material.

usage:

  • The character is partially or primarily made out of a specific material.

  • This may cover singular or multiple body parts entirely. 

  • Please make sure to list what elemental material you are using so admin can add it to the traits list properly.

  • Please refrain from using abstract concepts — such as Reality, Distortion, Time, Matter, Emotions, Life, Death, and similar flavors that are not exactly physically tangible or are generally too visually metaphorical.

  • Examples of allowed materials can be fire, electricity, water, fluids, slime, goo, chemicals, toxins, poison, gas, cloud, dust, air, light, shadow, plants, flowers, fungus, mushrooms, wood, sand, oil, gold, silver, plush, cloth, glass, plastic, metal, wires, paper, devices, object-specific, computer glitch, static, ghost, nebula, meat, blood, decay, and similar others.

  • You can mix and match. There is no limit to the amount of elemental materials you may apply to your character.

  • Physical material parts directly attached to the body that resemble an aid to a missing limb of a character, or assistive to a disability, do not count. Those are considered to be prosthetics and are not traited; those are entirely free.

SAMPLE:

Morph

AnomalyMorph

Category: Skills

lore:

  • Work in progress, to be added later.

usage:

  • The character is able to have multiple physical variants of themself, beyond the base and power form. They are able to shift palletes and body silhoette.

  • The character remains singular in physical count. This trait covers the design's physical appearance only.

  • Each variant may have their own unique bodytype, colors, markings, and variety of traits - as long as all are within its official trait list.

  • There is no limit to how many variants you can add, as long as the species remain the same throughout all the variants.

Floating Parts

SacredFloating Parts

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

usage:

  • The individual's varying body parts (such as limbs, eyeballs, head, etc.) could be detached and levitating.

  • These floating parts could naturally separate and re-connect, there is no scarring that indicates a severance throughout the process.

  • This trait can also be used for pieces of an object floating and astray from the Sacred: Embedded Object trait.

  • Not applicable to: a Xulap's floating ornaments/segmented body or a Xatli's floating head.

SAMPLE:

Shifting Markings

SacredShifting Markings

Category: Skills
Species: Xaeco, Xopas, Xulap, Xatli

lore:

  • Work in progress, to be added later.

usage:

  • Markings on the individual's body are highly animated or could change locations on the skin.

  • It can be controlled or involuntary (like an emotional response).

  • These markings are not fullbody and do not disappear/re-appear. They must always be present somewhere.

  • These markings must always have the same color and do not hueshift. If you would like colorshifting or alt palettes, you need the Anomaly: Morph trait.

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