Traits

Shifting Markings (Sacred)

Category: Skills
  • Markings on the individual's body are highly animated or could change locations on the skin.
  • It can be controlled or involuntary (like an emotional response).
  • These markings are not fullbody and do not disappear/re-appear. They must always be present somewhere.
  • These markings must always have the same color and do not hueshift. If you would like colorshifting/alt palettes, you need the Anomaly: Collide trait.
Floating Parts

Floating Parts (Sacred)

Category: Skills
  • This specific Sacred Trait only applies to Xaeconians or Xatli.
  • The individual's varying body parts (such as limbs, eyeballs, head, etc.) could be detached and levitating.
  • These floating parts could naturally separate and re-connect, there is no scarring that indicates a severance throughout the process.
  • This trait can also be used for pieces of an object floating and astray from the Sacred: Embedded Object trait.

Chassis Mimicry (Sacred)

Category: Skills
  • This trait is used for characters that have exposed bone in design (through solidified blood, jelly, crystalization, etc) and maintains it to a near permanent degree.
  • The individual is able to produce (shapeshift) pseudo-organs that are astonishingly anatomically accurate, and with ease.
  • An example of this is having a skeletal system that is colored and drawn with details accurately to a human or animal (Note: specifically from real Earth species as a reference).
Embedded Objects

Embedded Objects (Sacred)

Category: Skills
  • Physical item/s are intact within the individual's body.
  • This is due to an unusual healing ability that helped it upon impact.
  • These items could be swords, arrows, pins, boxes, hooks, knives, etc.
Kite Wings

Kite Wings (Sacred)

Category: Skills
Species: Xatli
  • The Xatli's wings resemble a flat and smooth poncho cloak that connects at the collar bones.
  • These wings can be singular or multiple. Its surface area (overall size) can be of any length.
  • With this trait, the Xatli is able to freely morph their wings to have a variety of intricate holes.
  • These decorative windows can be static or constantly changing.
Crowded Scene

Crowded Scene (Sacred)

Category: Skills
Species: Xatli
  • The Xatli has four or more Scenes in total.
  • This is a trait only for the count itself, please note that each Scene's design still has its own rarity.
  • The count depends on what the design's themes are and how it is handled, an admin will have final say. For example, a Mythical: Cosmic Scene has multiple figures (galactic dust, lines and stars) to make up its visual, but a Mythical: Cosmic Scene is still counted as one Scene only.
Colossal Jelly

Colossal Jelly (Sacred)

Category: Skills
Species: Xopas
  • This Xopas has nearly an endless source of jelly learned from intensive training.
  • This is often noted when the overall mass is quadruple the size than its pulp body [or larger].
  • Since this trait is primarily a voluntary skill, it is optional to show in the masterlist image.
Spikes

Spikes (Sacred)

Category: Skills
  • This trait only applies to Xaeco, Xatli, and Xulap characters.
  • Any amount of spikes can be placed on its head, neck, torso, shoulders, limbs, and/or tails.
  • For Xatli specifically, spikes are not allowed anywhere above the eyebrow area! This is to avoid confusion with horn traits.
  • This trait originates from practicing shape-shifting abilities via solidifying their cosmic blood in small portions.
  • They can be mandible-like, wavy, curled, or straight upright in form. The tip can be blunted or sharp.
Crowded Wings

Crowded Wings (Sacred)

Category: Skills
  • This trait is only applicable to Xaeco, Xatli, or Xulap.
  • For Xatli: This trait allows any amount of small furred or feathery wings generated only on the arms, legs, or tails. This can also replace the ears. However, this should never replace the mandatory and correct poncho wing anatomy.
  • For Xaeco: This trait allows functional wing growth anywhere and any amount on the body, and it must be furred. This can also replace the ears. Temporary blood wings generated from their bodily slits do not count as that is a basic species function.
  • For Xulap: This trait allows wings to be generated anywhere on the body, and texture must be the same as what the body's trait has. This should not replace fins.
  • If you would like your wings to have a bat or wyvern-like design, you would need the Sacred: Basilisk trait.
Crowded Limbs

Crowded Limbs (Sacred)

Category: Skills
  • This trait is only applicable To Xaeco, Xatli, or Xulap.
  • The character is able to freely generate any amount of fully functional arms on their body.
  • Limbs can also replace ears, tails, or fins.
  • Note for Xaeco: Temporary blood arms generated from their bodily slits do not count as that is a basic species function.

Mouth Veil (Sacred)

Category: Skills
Species: Xulap
  • The Xulap has the ability to hide their mouth entirely. This skill can be toggled.
11 results found.